1510.stone-game-iv
Statement
Metadata
- Link: 石子游戏 IV
- Difficulty: Hard
- Tag:
数学
动态规划
博弈
Alice 和 Bob 两个人轮流玩一个游戏,Alice 先手。
一开始,有 n
个石子堆在一起。每个人轮流操作,正在操作的玩家可以从石子堆里拿走 任意 非零 平方数 个石子。
如果石子堆里没有石子了,则无法操作的玩家输掉游戏。
给你正整数 n
,且已知两个人都采取最优策略。如果 Alice 会赢得比赛,那么返回 True
,否则返回 False
。
示例 1:
输入:n = 1
输出:true
解释:Alice 拿走 1 个石子并赢得胜利,因为 Bob 无法进行任何操作。
示例 2:
输入:n = 2
输出:false
解释:Alice 只能拿走 1 个石子,然后 Bob 拿走最后一个石子并赢得胜利(2 -> 1 -> 0)。
示例 3:
输入:n = 4
输出:true
解释:n 已经是一个平方数,Alice 可以一次全拿掉 4 个石子并赢得胜利(4 -> 0)。
示例 4:
输入:n = 7
输出:false
解释:当 Bob 采取最优策略时,Alice 无法赢得比赛。
如果 Alice 一开始拿走 4 个石子, Bob 会拿走 1 个石子,然后 Alice 只能拿走 1 个石子,Bob 拿走最后一个石子并赢得胜利(7 -> 3 -> 2 -> 1 -> 0)。
如果 Alice 一开始拿走 1 个石子, Bob 会拿走 4 个石子,然后 Alice 只能拿走 1 个石子,Bob 拿走最后一个石子并赢得胜利(7 -> 6 -> 2 -> 1 -> 0)。
示例 5:
输入:n = 17
输出:false
解释:如果 Bob 采取最优策略,Alice 无法赢得胜利。
提示:
1 <= n <= 10^5
Metadata
- Link: Stone Game IV
- Difficulty: Hard
- Tag:
Math
Dynamic Programming
Game Theory
Alice and Bob take turns playing a game, with Alice starting first.
Initially, there are n
stones in a pile. On each player's turn, that player makes a move consisting of removing any non-zero square number of stones in the pile.
Also, if a player cannot make a move, he/she loses the game.
Given a positive integer n
, return true
if and only if Alice wins the game otherwise return false
, assuming both players play optimally.
Example 1:
Input: n = 1
Output: true
Explanation: Alice can remove 1 stone winning the game because Bob doesn't have any moves.
Example 2:
Input: n = 2
Output: false
Explanation: Alice can only remove 1 stone, after that Bob removes the last one winning the game (2 -> 1 -> 0).
Example 3:
Input: n = 4
Output: true
Explanation: n is already a perfect square, Alice can win with one move, removing 4 stones (4 -> 0).
Constraints:
1 <= n <= 105
Solution
#include <bits/stdc++.h>
#include <ext/pb_ds/assoc_container.hpp>
#include <ext/pb_ds/tree_policy.hpp>
#define endl "\n"
#define fi first
#define se second
#define all(x) begin(x), end(x)
#define rall rbegin(a), rend(a)
#define bitcnt(x) (__builtin_popcountll(x))
#define complete_unique(a) a.erase(unique(begin(a), end(a)), end(a))
#define mst(x, a) memset(x, a, sizeof(x))
#define MP make_pair
using ll = long long;
using ull = unsigned long long;
using db = double;
using ld = long double;
using VLL = std::vector<ll>;
using VI = std::vector<int>;
using PII = std::pair<int, int>;
using PLL = std::pair<ll, ll>;
using namespace __gnu_pbds;
using namespace std;
template <typename T>
using ordered_set = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>;
const ll mod = 1e9 + 7;
template <typename T, typename S>
inline bool chmax(T &a, const S &b) {
return a < b ? a = b, 1 : 0;
}
template <typename T, typename S>
inline bool chmin(T &a, const S &b) {
return a > b ? a = b, 1 : 0;
}
#ifdef LOCAL
#include <debug.hpp>
#else
#define dbg(...)
#endif
// head
class Solution {
public:
bool winnerSquareGame(int n) {
vector<bool> f(n + 1, false);
for (int i = 1; i <= n; i++) {
for (int j = 1; j * j <= i; j++) {
if (f[i - j * j] == false) {
f[i] = true;
break;
}
}
}
return f[n];
}
};
#ifdef LOCAL
int main() {
return 0;
}
#endif
最后更新: October 11, 2023